10 GAMBAR INOVASI DAN SPESIFIKASI DALAM PENDIDIKAN

 

 



 

KURSUS:

GGGE 2123 TEKNOLOGI & INOVASI DALAM PENDIDIKAN

SEMESTER 2 2022/2023

TAJUK:

10 GAMBAR INOVASI DAN SPESIFIKASI DALAM PENDIDIKAN

NAMA:

 NUR AIN NAZIRA BINTI APDAL

NO. PELAJAR:

A194520

TAHUN PENGAJIAN:

TAHUN 1

FAKULTI:

 FAKULTI EKONOMI & PENGURUSAN

PENSYARAH:

LT. KOL. PROF MADYA MOHD JASMY ABD RAHMAN

 

 

 

 

 

 

 

 

10 EDUCATIONAL TECHNOLOGY AND INNOVATION

 

1.     Kahoot! - Educational Game Design

 

The use of interactive games and simulations for educational purposes is referred to as education game learning, sometimes known as educational gaming or serious gaming. To provide a fun and effective learning experience, it integrates gaming and entertainment components with educational information.

Kahoot! is a Norwegian game-based learning platform, used as educational technology. It has learning games, also known as "kahoots", are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! Kahoot! also includes trivia quizzes. Kahoot is designed to be interactive, engaging, and enjoyable, making it an effective tool for educational purposes, team-building exercises, and even social events. It encourages active participation, knowledge retention, and friendly competition in a digital environment.

 

2.      Tact Plus

 

The TactPlus is a Braille printer. Often used by educational institutions, the portable printer precision-heats a specialty foamed paper to create a page of Braille (or other 3D images) in one to two minutes. The printer is also outfitted with audio instructions, to aid visually impaired users.

 

 

3.      Interactive Whiteboard


An interactive whiteboard, also known as a smart board, is a technological device that combines a traditional whiteboard with computer capabilities to enhance collaboration, interaction, and multimedia presentations in various settings such as classrooms, boardrooms, and training rooms.

 

It is ideal for collaboration and interactivity. No matter where a student may learn, interactive whiteboard can create an engaging, active learning environment for students and teachers. With interactive whiteboard students and teachers can interact directly with digital content in multiple ways during lessons. For example, remote or in-class students can use built-in annotation tools to draw and make notes on screen in near-real time or share a wide variety of content types, including images and videos.

 

Students stay immersed in technology. In a modern, tech-focused society, students are constantly immersed in video and technology. IFPDs take advantage of what students are already comfortable with in their daily lives and channel it toward their education with video sharing, online collaboration, and cloud connectivity.

 

 

4.      Virtual reality in education


The immersive and engaging learning experiences that virtual reality (VR) can offer have the potential to revolutionise education. Through innovative means other than textbooks and lectures, it enables students to interact with instructional material. VR enables active learning, which is a teaching methodology that involves students’ full attention and participation as they learn by “doing” as opposed to learning through alternative passive methods, such as listening to a lecture.

 

 

5.      Virtual labs


A computer-based environment that simulates actual laboratory investigations or scientific procedures is referred to as a virtual lab, virtual simulation, or simply a lab. It offers pupils a digital environment in which to carry out experiments, conduct scientific research, and evaluate the outcomes.

 

Students engage with a simulated environment in a virtual lab that closely resembles the tools, materials, and equipment found in a real laboratory. Without the use of physical tools or chemicals, individuals can move items, make observations, gather data, and carry out a variety of tasks just as they would in a conventional lab. Instead, through computer models and images, every component is virtually portrayed.

 

6.      Digital textbook



Digital textbook, also known as an e-textbook or electronic textbook, is a digital version of a traditional printed textbook that can be accessed and read on electronic devices such as computers, tablets, e-readers, or smartphones. It offers the same educational content as a physical textbook but in a digital format.

 

Digital textbooks can come in various forms, including PDF files, e-book formats (ePub, MOBI, etc.), or interactive platforms specifically designed for educational content. They may include text, images, videos, interactive elements, hyperlinks, and other multimedia features to enhance the learning experience.

 

 

7.      Social media for collaborative learning


Social media platforms can be effectively utilized for collaborative learning, allowing students to engage in interactive and cooperative learning experiences.  Some ways in social media can be support collaborative learning are content sharing, virtual study group and also networking development.

 

8.      Canva

 

Canva is a versatile graphic design platform that can be effectively used as a learning tool in various educational contexts. Canva can be utilized in education by using in a visual presentations and infographics

 

9.      AI in education


Artificial Intelligence (AI) has the potential to transform education by enhancing learning experiences, personalizing instruction, and improving educational outcomes.

 

10.   Apex Learning

 

Apex Learning is a digital curriculum provider that offers a wide range of online courses and resources for K-12 students. It is designed to support personalized learning and provide flexible educational options for students, educators, and schools.  Apex Tutorials address gaps created by unfinished learning with adaptive lessons that provide a path to proficiency for each student and prepare them for high-stakes tests

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